Evaluations of the service robot OSONO referring to Joruri puppets and a remote evaluation system with operation and directing elements

  • Masahiko Narita Advanced Institute of Industrial Technology
  • Toru Izui EvolveITWorks Corporation
  • Sachiko Nakagawa Aoyama Gakuin University
  • Nobuto Matsuhira Shibaura Institute of Technology
  • Yasufumi Takama Tokyo Metoropolitan University
Keywords: Robot Services, Active Sensing, Physical Properties, Choreography, Service Robot, Remote evaluation system, Joruri Puppet, RSNP (Robot Service Network Protocol)

Abstract

One of the important requirements for service robots is attracting people by attrac-tiveness and to be able to exchange messages with people. With reference to the tradi-tional Japanese puppet show, Ningyo Joruri, we have independently developed OSONO, which is a physical robot, with high-quality choreography, we have exhibited it through large-scale exhibitions and evaluated it by the ordinary person. In this paper, we report questionnaire evaluations on OSONO targeting a puppeteer expert group and compare them with existing results targeting the ordinary person. This shows that the method of creating OSONO and its choreography is effective in widely general. Additionally, it is verified that the same result can be obtained in the remote evaluation with the robot operation. In this paper, we evaluate the effect by adding the technique of Ningyo- Joruri to the operation and sound effects of OSONO, and analyze the influence of the quality of the real-time image transferring quality. Through these results, we propose effective system design guidelines for displaying robots online.

References

Masahiko Narita, Sachiko Nakagawa, Development of OSONO, a service robot with refer-ence to “Joruri puppet”, and its Choreography, IJSKM International Journal of Service and Knowledge Management, pp.54-70, 2020

Masahiko Narita, Sachiko Nakagawa, Physical properties of service robots which is referring to Joruri puppets, The IEEE/IIAI International Congress on Applied Information Technology (IEEE/IIAI AIT 2019) pp. 158-162, 2019

Toshikazu Kanaoka, et al., Designing a Motivational Agent for Behavior Change in Physical Activity, CHI EA '15: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI 2015), pp.1445-1450, 2015.

Masahiro Shiomi, et al., “Effects of an Appearance and a Size for a Robot Signage," Forum on Information Technology proceedings (FIT2010), 9(3), pp.83-88, 2010 (in Japanese)

Chao Shi, et al, Field Trial for Social Robots that Invite Visitors to Stores, Journal of the Robotics Society of Japan, Vol. 35 No. 4, pp.334~345, 2017

Zhe Cao, et al., “Realtime Multi-person 2D Pose Estimation Using Part Affinity Fields”, 2017 IEEE Conference on CVPR, pp.7291-7299, 2017.

Council for Promotion of Universal Future Society, “Robot showcase,” 2021, url https://www.youtube.com/playlist?list=PLGpGsGZ3lmbD_5TJz-bsdyFE1krx2Plc3, online

Masahiko Narita, et al., Demonstration experiments of a distributed questionnaire service using multiple robots with the aim of marketing at a tourist site, International Journal of Smart Computing and Artificial Intelligence (IJSCAI),2018, Vol.2, No.1, pp.1 - 21, 2018

Masahiko Narita, Sachiko Nakagawa and Toru Izui, “Evaluations of service robots referring to Joruri puppets, and a remote evaluations system”, Proceedings of 12th International Con-ference on E-Service and Knowledge Management, 2021

Masahiko Narita, et al., Development Framework for Non-experts targeting the Network Robot Service, Journal of the Robotics Society of Japan, Vol.33, No.10, pp. 807-817,2015/5

RSi-Robot Service initiative: http://robotservices.org/ [Online]

M. Narita, Y. Murakawa, C. Akiguchi, Y. Kato, T. Yamaguchi, "Push communication for network robot services and RSi/RTM interoperability," FUZZ-IEEE 2009. IEEE Interna-tional Conference, Korea, August 20-24, 2009. pp. 1480-1485, 2009.

Satoshi Okano, Koichiro Kato, Yukihiro Nakamura, Nobuto Matsuhira and Masahiko Narita, “Development and demonstration of a general-purpose communication unit for a robot cooperation network,” Journal of the Robotics Society of Japan, Vol. 39, No. 10, pp. 973-980, 2021

Masahiko Narita, “Extraction of Choreography for Service robots from a Ningyo Joruri’s Acting script by the Associative model,” Proceedings of IIAI AAI 2021-Winter (11th Inter-national Congress on Advanced Applied Informatics)

Masahiko Narita, Sachiko Nakagawa “Systematizing the choreography of Ningyo Joruri by an Association Model from the perspective of a Service Robot” Journal of the Robotics So-ciety of Japan, 2022

Hideya Osawa, Kensuke Asakura, Noriko Obara, Naohiro Fujita, Ken Sato, Sachiko Nak-agawa and Masahiko Narita, “Robot service platform for integration of voice communication with robot control by RSNP extended,” Journal of the Robotics Society of Japan, Vol. 33, No. 2, pp. 103-114, 2015

ITU-T Recommendation G.114: One-way transmission time, 2003.

Kei Kobayashi, Kazuma Nagata, Soh Masuko, Junichi Hoshino. FUROSHIKI: Augmented Reality Media That Conveys Japanese Traditional Culture. ACM SIGGRAPH VRCAI 2019, pp1-5, 2019.

Kei Kobayashi, Junichi Hoshino. Augmented Reality Media for Cultural Experience in Shrines. IFIP International Conference on Entertainment Computing (ICEC 2017), pp375-378, 2017.

Satoru Tokuhisa, et al. A Service Design Practice using Special Exhibition “Map of Japan created by Ino Tadataka” at Tokyo National Museum and Museum Theater. Transactions of the Virtual Reality Society of Japan (TVRSJ) Vol.20 No.1 pp.3-14, 2015. (in Japanese)

Open H264 https://www.openh264.org, online

Published
2023-02-28
Section
Technical Papers