New Applications of the Monte-Carlo Tree Search to Computer Daihinmin

  • Seiya OKUBO University of Shizuoka
  • Mitsuo WAKATSUKI The University of Electro-Communications
  • Tasuku MITSUISHI The University of Electro-Communications
  • Yasuki DOBASHI The University of Electro-Communications
  • Tetsuro NISHINO The University of Electro-Communications
Keywords: Computer Daihinmin, Game Informatics, Monte Carlo Method

Abstract

The Monte Carlo tree search is popular in computer programs that play games. In this study, we present two new applications of the Monte Carlo method for the card game Daihinmin: as a method for setting good evaluation values in repeated plays, and as a method for increasing or decreasing the score of a target player.

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Published
2020-05-30
Section
Technical Papers