Prototyping and Evaluation of Display Media using VR for Art Appreciation Education at School
We examined the use of VR (Virtual Reality) as one solution for improving the display media adopted in art appreciation classes. Art appreciation is gaining greater importance in Japanese education. However, the existing display media, as teaching tools, do not effectively present artworks for classroom study. Existing teaching tools are incapable of accurately depicting the scale and scope of an actual work or providing a stereoscopic view of it from different directions. Many Japanese art teachers have strongly urged the implementation of these two functions, i.e., realsize and multi-direction display. Therefore, we examined technologies to achieve these functions and then proposed a trial presentation medium, VR-SM (Virtual Reality – School Museum), using virtual-reality technology. We conducted an experiment on art appreciation using high school students to compare VR-SM with conventional presentation media. Consequently, the high school students in our study found that VR-SM was a superior medium for displaying artworks at actual size and for appreciating them from many directions. VR-SM thus proved itself to be a promising solution to the problem of constructing dramatic and stimulating display media for presenting artworks.
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